
ARPG Combat system
Eduard Minguell Portfolio
Design of a combat system for an ARPG videogame and
implementation of a playable prototype for the University's Final Thesis
Final Thesis Document
Overview of the contents of the project.


Playable Prototype
Prototype of the design made in Unity.
Final Thesis Document
Here you will find my final thesis titled "Expanding Action RPG Combat Systems" which has been developed during most of this course (2022-23).The document takes an innovative approach to existing combat systems of the genre, with the main problem being the balance between complexity and fluency. Hopefully, both design and programming profiles can extract new or inspiring knowledge, as the two main parts of the project are the design of the combat system and its prototype implementation.During the whole process, I have become very proud of the current result and its evolution and I am eager to keep working on it. That's why I would love for this to be a motivator for anyone to keep pushing design boundaries further!Main Content:
- ARPG Combat System Basics
- Analysis of awarded titles (Bloodborne, Nioh, Absolver, For Honor)
- Design of the Combat System
- Documentation on the implementation of the Prototype
- Public Github repository of the Prototype
- Playable Prototype
Playable Prototype
Although having designed the combat system, the best way to determine if the idea is good or has any potential is to test it. That's why I decided to develop a playable prototype so that people could play and give honest feedback.
Prototype Preview

Top Attack

Bottom Attack

Thrust Attack

Guard

Parry

Evade

Combat AI





